
A native GoldenEye 007 recompilation is nearing completion.
- A native fan port of the N64 classic GoldenEye 007 is nearing completion.
- This is the latest in a series of native recompilations using new tools to speed up the process.
- Previous ports include Ocarina of Time, Majora’s Mask, and Star Fox 64.
One of the most exciting developments of the past few years for retro gamers is the proliferation of recompilation projects. These go far beyond what’s possible with emulation, resulting in code that runs natively on modern hardware. The latest project to make a huge leap in progress is GoldenRecomp, a recompilation of the classic N64 game GoldenEye 007, and it looks like it won’t be long before a public build is available.
The project is a collaboration between KholdFuzion and SonicDcer, and it’s now capable of launching into the game with full sound and controls working. It’s also running in widescreen at nearly 240fps, which is impossible via notoriously finicky N64 emulation. Check out the video below to see the results.

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